Fiedler Audio Launches Mastering Console 2.0 — A truly game-changing Major Upgrade to Dolby Atmos Mastering

Fiedler Audio today released Mastering Console 2.0, the one-stop solution for professional Dolby Atmos ADM/BWF mastering. Approved by Dolby Labs, this enhanced standalone application brings familiar mastering workflows into the immersive audio domain — all within an intuitive framework with unparalleled features and convenient mastering approaches producers and engineers love.

Dolby Atmos mastering, as it should be

The Mastering Console 2.0 allows for mastering ADM/BWF files, just as it is known from mastering stereo mixes for decades! Enjoy OBAM plug-in hosting for conveniently processing the entire Dolby Atmos mix to give it the final shine. Create complete Dolby Atmos albums with crossfades, sophisticated loudness measurements, and the fastest workflow on the market.

Maneuvering Mastering Console is a joy due to its unparalleled lightning-fast UI and editing features. Zooming in and out ADM/BWF Files… performing volume fades, edit the curves, crossfading and so much more happens in realtime. Never stopping the creative workflow. 

The introduction of Mastering Console represents a significant step forward for Dolby Atmos production. Instead of maintaining separate workflows for stereo and immersive formats, engineers can now rely on a unified process where both deliverables can be created simultaneously. This not only streamlines session management and quality control but also ensures consistency in translation and efficiency from mixing through mastering.

“Dolby Atmos deserves mastering workflows that are as straightforward, creative, and reliable just as stereo,” said Thomas Fiedler, CEO of Fiedler Audio. “With Mastering Console 2.0, we’re making immersive mastering faster, more musical, and more accessible than ever.”

Mastering Console unique Workflow highlights

Full Album Editing / Batch Processing – Process multiple ADM/BWF files with OBAM-plug-ins and their stereo versions as a batch. High‑Resolution Export & Re‑Rendering: Export edited ADM/BWF files at 48 or 96 kHz, ready for delivery to streaming services. Export Dolby Atmos-Re-renders from stereo to 9.1.6, binaural, Apple Spatial audio, and also your mastered stereo mixes.

Create Gapless Dolby Atmos Albums – Mastering Console supports the creation of gapless Dolby Atmos Albums, even with ADM/BWF files from various sources and different channel layouts, with just a few easy steps.  

Master Channel for each track – Master Dolby Atmos mixes through OBAM plug-ins in the Master Channel with the same ease as mastering a stereo track. And at the same time, master the stereo mixes next to the Dolby Atmos tracks. Shape the final Dolby Atmos mix using OBAM-plug-ins like the gravitas MDS mastering compressor, Toneboosters EQ Pro (both available as an optional license). And as Stereo and Dolby Atmos are nicely aligned, it is of course a great idea to master the stereo mixes with the help of your full arsenal of VST3 Plug-ins along with the Dolby Atmos tracks enabling true Dolby Atmos First workflows!

Unique Loudness Management Workflow  Measure loudness and automatically adjust integrated loudness values, engage the unique True Peak Limiter to ensure the master lives safely below the loudness targets.

Comprehensive Monitoring – Simultaneous monitoring through speakers and headphones. Free routing & room tuning: Create the routing you need for your studio to conveniently listen on speakers and headphones at the same time, without the need to rewire your setup. Calibrate each of your speakers using volume, delay, and EQ. 

Headphone monitoring support for Binaural and Apple Spatial Audio on both Mac and Windows. Speaker formats from stereo up to 9.1.6. Low-latency headtracking on both Mac and Windows.

Note: Apple Spatial Audio on Windows and older Macs without head tracking.

Always see what’s going on – Check your beds and dynamic objects in the comprehensive 3D view. Focus on certain elements by hiding others to see and maintain control over what happens where and when. 

Comprehensive Metadata Editing: Control binaural mode, channel descriptions, grouping, downmix, trim, and balance.

Additional Render Headroom – The Dolby Atmos rendering algorithm has an embedded always-on limiter, emulating the soft-clip limiting that is applied during the final encoding process. The Mastering Console offers an option to give your signal an additional headroom to avoid triggering this limiter and provide a predictable linear behavior for monitoring and re-render export.

Batch down-sampling – Converting the sample rate now is a breeze, just select any number of 96 kHz ADM/BWF files and convert them to 48 kHz. Just like that! 

Approved by Dolby Labs – The Mastering Console is fully approved by Dolby Labs. It provides access to all the settings for professional Dolby Atmos mastering, even to additional features you won’t find in any other Dolby Atmos mastering solution.

Fiedler Audio offers a complete audio production and mastering system: The Fiedler Audio Dolby Atmos production and Mastering Suite is an integrated Dolby Atmos Ecosystem: Dolby Atmos Composer, Spacelab reverb, gravitas MDS, third party OBAM-plug-ins, Mastering Console 2.0 supporting end‑to‑end Atmos workflows. 

Visit www.fiedler-audio.com/mastering-console-for-dolby-atmos/ for a detailed feature list.

Pricing and availability

The Fiedler Audio Mastering Console for Dolby Atmos is available from stores worldwide and the Fiedler Audio Online Store for USD 399,- and Euro 399,- 

An introductory offer for just USD/ EURO 299,- is available until October 26th, 2025.
Details at: www.fiedler-audio.com/mastering-console-for-dolby-atmos/

System Requirements

Mac: macOS 11 to 15.x
CPU: Intel min. 2 GHz, x64 with at least SSE3 support, or Apple Silicon
Graphics: min. 1440 x 900 px, OpenGL 3.3 or newer
Memory: min. 4 GB RAM

Windows: Windows 10 & 11
CPU: Intel min. 2 GHz, x64 with at least SSE3 support
Graphics: min. 1440 x 900 px, OpenGL 3.3 or newer
Memory: min. 4 GB RAM

The OBAM SDK is available free of charge for all third-party developers wishing to create or adapt plug-ins for the OBAM platform. Interested developers can request access via the contact form on the Fiedler Audio website. https://fiedler-audio.com/about-us/contact/

About Fiedler Audio

Fiedler Audio GmbH has quickly made waves in immersive audio production. The first creative Fiedler Audio Dolby Atmos tool, the Dolby Atmos Composer was embraced quickly and praised for its ease of use and flexible workflows with any DAW.
With the user-friendly integration of the acclaimed 3D Reverb Spacelab, the Mastering Console, and the gravitas Mastering Dynamics System, Fiedler Audio quickly became the one-stop solution for modern Dolby Atmos music production: smoothing out workflows, providing unique features, and exclusive mastering power for Dolby Atmos.

Press Contact

Integrative concepts
Thomas Wendt

Presseinformation – zur sofortigen Veröffentlichung

Fiedler Audio veröffentlicht Mastering Console 2.0 — Das bahnbrechende, von Dolby zertifizierte Major-Upgrade für Dolby Atmos Mastering – Intro Sale bis 26.10.2025

Fiedler Audio – 29. September 2025 (ictw) – Fiedler Audio gibt die Veröffentlichung von Mastering Console 2.0 bekannt – die All-in-One Softwarelösung für professionelles Dolby Atmos ADM/BWF Mastering. Zertifiziert  von Dolby Labs bringt Mastering Console 2.0 bewährte Mastering-Workflows in die immersive Audiowelt — in einem intuitiven Framework mit unvergleichlichen Features und all den praxisnahen Ansätzen, die Produzenten und Engineers seit jeher schätzen.

Dolby Atmos Mastering, wie es sein sollte

Mit Mastering Console 2.0 lassen sich ADM/BWF-Dateien genauso mastern, wie es seit Jahrzehnten bei Stereo-Mixen üblich ist. Dank OBAM Plug-In-Hosting kann der komplette Dolby Atmos Mix komfortabel bearbeitet und veredelt werden. Darüber hinaus ermöglicht die Mastering Console die Erstellung kompletter Dolby Atmos Alben mit Crossfades, präzisen Lautheits-Messungen und dem schnellsten Workflow am Markt.

Die Bedienung macht Freude: Die blitzschnelle Benutzeroberfläche und die umfangreichen Editierfunktionen erlauben es, ADM/BWF-Dateien in Echtzeit zu zoomen, Lautstärkeverläufe zu bearbeiten, Kurven anzupassen, Crossfades zu setzen und vieles mehr – ohne den kreativen Workflow jemals zu unterbrechen.

Mastering Console 2.0 markiert einen Meilenstein für die Dolby Atmos Produktion: Anstatt separate Workflows für Stereo und Immersive Audio zu pflegen, können Engineers nun beide Formate gleichzeitig liefern – was Session-Management, Qualitätssicherung und Effizienz erheblich verbessert.

„Dolby Atmos verdient Mastering-Workflows, die ebenso direkt, kreativ und verlässlich sind wie bei Stereo,“ erklärt Thomas Fiedler, CEO von Fiedler Audio. „Mit Mastering Console 2.0 machen wir immersives Mastering schneller, musikalischer und zugänglicher als je zuvor.“

Workflow-Highlights der Mastering Console

Full Album Editing / Batch Processing – Mehrere ADM/BWF-Dateien inkl. Stereo-Mixes gleichzeitig mit OBAM-Plug-Ins bearbeiten.

High-Resolution Export & Re-Rendering – Export von ADM/BWF in 48 oder 96 kHz, inkl. Re-renders von Stereo bis 9.1.6, Binaural, Apple Spatial Audio und Stereo-Master.

Gapless Dolby Atmos Alben – Nahtlose Dolby Atmos-Alben erstellen, auch aus ADM/BWF-Files unterschiedlicher Herkunft und Kanalformate.

Master Channel für jeden Track – Dolby Atmos-Mixes mit OBAM-Plug-Ins (u. a. gravitas MDS und Toneboosters EQ Pro and others) mastern wie einen Stereotrack; Stereo-Mixes mit VST3 Plug-ins parallel bearbeiten.

Einzigartiges Lautheits-Management – Automatische Lautheits-Anpassung, integrierter True Peak Limiter.

Umfassendes Monitoring – Gleichzeitiges Abhören über Lautsprecher und Kopfhörer, flexibles Routing und Raumkalibrierung. Monitoring von Stereo bis 9.1.6, inkl. Binaural und Apple Spatial Audio, low-latency Headtracking auf Windows und Mac (Spatial Audio auf Windows ohne Headtracking).

Alles immer im Blick – Beds und dynamische Objekte in einer 3D-Ansicht kontrollieren.

Detaillierte Metadaten-Bearbeitung – Kontrolle über Binaural-Modi, Kanalbeschreibungen, Gruppen, Downmix, Trim und Balance.

Zusätzlicher Render-Headroom – Vorhersagbares, lineares Verhalten durch zusätzliche Headroom-Option.

Batch Down-Sampling – Schnelles Konvertieren von 96 kHz auf 48 kHz in einem Schritt.

Von Dolby Labs zertifiziert – Volle Kompatibilität und exklusive Features, die in keiner anderen Dolby Atmos-Mastering-Lösung zu finden sind.

Preis und Verfügbarkeit

Die Fiedler Audio Mastering Console 2.0 für Dolby Atmos ist weltweit im Fachhandel und im Fiedler Audio Online Store erhältlich.

Preis: 399 USD / 399 EUR

Einführungsangebot bis 26. Oktober 2025: 299 USD / 299 EUR

Details: www.fiedler-audio.com/mastering-console-for-dolby-atmos/

Systemvoraussetzungen

Mac: macOS 11–15.x | CPU: Intel (min. 2 GHz, x64 mit SSE3) oder Apple Silicon | Grafik: min. 1440 × 900 px, OpenGL 3.3+ | RAM: min. 4 GB

Windows: Windows 10 & 11 | CPU: Intel min. 2 GHz, x64 mit SSE3 | Grafik: min. 1440 × 900 px, OpenGL 3.3+ | RAM: min. 4 GB

Das OBAM SDK steht Drittentwicklern kostenlos zur Verfügung. Interessierte Entwickler können Zugriff über das Kontaktformular auf der Fiedler Audio Website anfordern: https://fiedler-audio.com/about-us/contact/

Über Fiedler Audio

Die Fiedler Audio hat sich in kurzer Zeit als Innovator im Bereich Immersive Audio etabliert. Das erste Dolby Atmos Tool, der Dolby Atmos Composer, wurde schnell von der Community angenommen. Mit der Integration der 3D-Reverb-Technologie Spacelab, der Mastering Console und dem gravitas Mastering Dynamics System bietet Fiedler Audio heute ein komplettes Dolby Atmos Produktions- und Mastering-Ökosystem, das moderne Workflows vereinfacht, einzigartige Features bereitstellt und exklusive Mastering-Power liefert.

Pressekontakt

Integrative concepts

Thomas Wendt

German Short

Fiedler Audio präsentiert Mastering Console 2.0 – Revolution für Dolby Atmos Mastering

Fiedler Audio – 29. September 2025 (ictw) – Fiedler Audio bringt mit der Mastering Console 2.0 eine von Dolby Labs zertifizierte Standalone-Anwendung auf den Markt, die das professionelle Mastering von Dolby Atmos Musik entscheidend vereinfacht.

Die Software überträgt bewährte Stereo-Mastering-Workflows erstmals vollständig auf Dolby Atmos ADM/BWF-Dateien. Dank Plug-in-Hosting, präziser Lautheits-Messung und nahtlosem Album-Editing können Produzenten ihre Mixes in Echtzeit bearbeiten und deren Dolby Atmos- wie auch Stereo-Versionen parallel mastern.

„Dolby Atmos verdient Mastering-Workflows, die so direkt und kreativ sind wie Stereo,“ sagt Thomas Fiedler, CEO von Fiedler Audio. „Mit Mastering Console 2.0 machen wir immersives Mastering schneller, musikalischer und zugänglicher.“

Zu den wichtigsten Funktionen zählen Batch-Processing, Export in verschiedenen Formaten (Stereo bis 9.1.6, Binaural, Apple Spatial Audio), umfassende Monitoring-Optionen sowie ein einzigartiges Lautheits-Management mit integriertem True Peak Limiter.

Die Mastering Console 2.0 ist ab sofort weltweit erhältlich. Preis: 399 EUR / USD, Einführungspreis bis 26. Oktober 2025: 299 EUR / USD.

Weitere Infos: www.fiedler-audio.com/mastering-console-for-dolby-atmos

English Short

Fiedler Audio presents Mastering Console 2.0 – A Revolution in Dolby Atmos Mastering

Fiedler Audio, Germany – September 29, 2025 (ictw) – Fiedler Audio today announced the release of Mastering Console 2.0, a Dolby Labs–certified standalone application that takes professional Dolby Atmos music mastering to a new level of simplicity and efficiency.

For the first time, proven stereo mastering workflows are fully applied to Dolby Atmos ADM/BWF files. With plug-in hosting, precise loudness measurement, and seamless album editing, producers can refine their mixes in real time and master both Dolby Atmos and stereo versions in parallel.

“Dolby Atmos deserves mastering workflows that are as direct and creative as stereo,” says Thomas Fiedler, CEO of Fiedler Audio. “With Mastering Console 2.0, we’re making immersive mastering faster, more musical, and more accessible.”

Key features include batch processing, export in multiple formats (stereo up to 9.1.6, binaural, Apple Spatial Audio), extensive monitoring options, and a unique loudness management workflow with integrated True Peak Limiter.

Mastering Console 2.0 is available now worldwide for EUR/USD 399.

Introductory offer until October 26, 2025: EUR/USD 299.

More information: www.fiedler-audio.com/mastering-console-for-dolby-atmos

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